package Renderer;
public class VertexInsert {
/**
* @uml.property name="next"
* @uml.associationEnd readOnly="true"
*/
VertexInsert next;
/**
* @uml.property name="dist"
*/
float dist; // Distance along the edge of this insert.
/**
* @uml.property name="vert"
* @uml.associationEnd readOnly="true"
*/
Vertex vert; // Pointer to vertex from another triangle that is a T with our edge.
public VertexInsert(){
}
}