package Renderer; public class VertexInsert { /** * @uml.property name="next" * @uml.associationEnd readOnly="true" */ VertexInsert next; /** * @uml.property name="dist" */ float dist; // Distance along the edge of this insert. /** * @uml.property name="vert" * @uml.associationEnd readOnly="true" */ Vertex vert; // Pointer to vertex from another triangle that is a T with our edge. public VertexInsert(){ } }